I still haven't completed any game in Unity. So I am deciding to start selling assets on the Unity asset store. I made a German Shepherd that has quite a few animations. He is available soon. If you need any help with anything about the dog ask on this post.
Month 5 Tag Game Graphic Improvements
Woooohhhh! Made it to month 5 on my 4 month digital tag project. At this point I am mostly going through some polishing stages. This month lasts from September to December. If you have been keeping up with my previous posts you can probably tell from the featured image that the I have changed the... Continue Reading →
Month 4 Tag Game Particles & Effects
Hello and welcome to Month 4 (the current day is around May-August 2018). By now I needed a break from programming. I have spent over 4 months working on just basic programming with placeholder objects but now it is time to spend a bit more TLC on the graphics. I will spend this month... Continue Reading →
Month 3 Tag Game Adding Bonuses
January 24, 2018 I have finally finished month 2 of my game! This has made my Tag game feel so much more lively with powerups popping up, points being collected, and achievements being earned. But remember, collectables shouldn't be the only reason that a game is fun as I said before. Luckily for me, my Tag game... Continue Reading →
Month 2 Tag Game
January 18, 2018: After making the minimum viable product on my Unity Tag game, it was time for some more features. I started off by making the other players not just clones of the cat. Player 2 is now a rabbit, and Player 3 is a pug. Once that was sorted out, it was time... Continue Reading →
Starting a Successful Unity Game
As I mentioned in the previous post, my first real Unity game was a simple roll-the-ball game. However, naturally being a creative person, I wanted to make an original game without copying something exactly from a tutorial. But all the games I tried to create would just fall apart before they could even become anything. For... Continue Reading →
How I Started Programming
My love for programming all began in 2014 at co-op. Each semester at co-op involves picking out 3 class subjects. One of the classes I picked (or really didn't have much of a choice) was an intense gym class. After the first couple times of gym I decided that there had to be a better... Continue Reading →